Cyberspace: consensual hallucination, is nowhere (outopia) and somewhere good (eutopia). We get there but it has no location, is the technology of miracles and dreams. Extension of our age-old capacity and need to dwell fiction, empowered or enlightened on other, mythic planes. “Imaginative space in which we can occupy new identities and create new experience to transcend the limitations of our mundane lives. Is imagined as a zone of unlimited freedom “a grid reference for free experimentation, an atmosphere in which there are no barriers, no restrictions on how far its possible to go.
Virtual reality: allows us to animate objects, create animals, invent colours or textures, etc. “Is the hope for the next century” (1992, Sherman and Judkins). Is the story off what it is to encounter and experience the good society. Combination of the objectivity of the physical world with the unlimitedness and the uncensored content normally associated with dreams or imagination. Is commonly imagined in terms of reaction, or opposition to the real world, sometimes in terms of some kind of utopian project. Virtual reality can transmit a universal language, is a medium through which to communicate in what will be difficult times.
Virtual communities: social aggregations that emerge from the Net when enough people carry on public discussions long enough, with sufficient human feeling, to form webs of personal relationships in cyberspace. Live in borderlands of both physical and virtual culture, is the focus for a grand project of social revitalization and renewal and it seems possible to recover the values and ideals that have been lost to the real world.
Self-identity: artificial reality in which we can create a physical appereance, also identities are composable and can be selected or discarded almost at will.
Cyborgs: represent an imaginative resource in developing an argument for pleasure in the confusion of boundaries and for responsibility in their construction. Transform the self into something new, combining technological human identity
Cyborg feminism: effort to contribute to a socialist-feminist culture and theory in a post-modernist world.
Matrix: the silently active containing space in which psychological and bodily experience occur.
Utopian project: ideal and universal form of human association and collectivity.
Virtual interaction: adjustment and adaptation to the increasingly difficult circumstances of the contemporary world.
There is no alternative and more perfect future world of cyberspace and virtual reality, we are living in a real world.
Institutions are developing and promoting the new technologies and they work in terms of social and political realities.
Technology will let us experience visions as if they were real, new technology promises to deliver its user from the constraints and defeats of physical reality and the physical body.
Techno- reality is where identity crisis can be denied or disavowed.
New virtual technologies provide space in which to resist or embrace postmodernity.
Cyberspace and virtual reality have generally been considered as a technological matter, they have seemed to offer some kind of technological fix for a world gone wrong, promising the restoration of a sense of community and communitarian order.
Barroco
Hace 17 años

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